Large City: Räz Shackÿ Ewtvew

Räz Shackÿ Ewtvew

Räz Shackÿ Ewtvew
Example Undermountain architecture.
StateUndermountain
ProvenceŸrtrewlqålÿ Kingdom
Sub ProvenceHazaphhuch Hold
RegionQabíël-cèdêhê Woodlands
Founded1732
Community LeaderLord Vúnḱ Yä̌ 'Star Sunshine' Bé̄bó̄ Cúó̄nḱ Mboīkī
Area188 km2 (75 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation6626 m (-21210 ft)
Average Yearly Precipitation143 cm/y (56 in/y)
Population44452
Population Density236 people per km2 (592 people per mi2)
Town AuraEnchantment
Naming
Native nameRäz Shackÿ Ewtvew
Pronunciation/hulˈvo/ /uːtˈvuː/
Direct Translation[academic] [lid; roof; ceiling; maximum]
Translation[Not Yet Translated]

Räz Shackÿ Ewtvew (/hulˈvo/ /uːtˈvuː/ [academic] [lid; roof; ceiling; maximum]) is a subtropical Large City located in Hazaphhuch Hold, Ÿrtrewlqålÿ Kingdom, within the Undermountain.

The name Räz Shackÿ Ewtvew is derived from the Sylvin language, as Räz Shackÿ Ewtvew was founded by Falcocula, who was culturaly Undermountain.

Climate

Räz Shackÿ Ewtvew has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cool 17°C (62°F). Räz Shackÿ Ewtvew receives an average of 143 cm/y (56 in/y) of precipitation, most of which comes in the form of rain during the spring. Räz Shackÿ Ewtvew covers an area of nearly 188 km2 (75 mi2), and an average elevation of 6626 m (-21210 ft) above sea level.

Overview

Räz Shackÿ Ewtvew was founded durring the early 18th century in late spring of the year 1732, by Falcocula. The establishment of Räz Shackÿ Ewtvew was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Räz Shackÿ Ewtvew's construction back out of the project. Falcocula pushed on reguardles, and Räz Shackÿ Ewtvew was finished, but starts off as a terible place to live.

Räz Shackÿ Ewtvew was built using the conventions of Undermountain durring the early 18th century. Naturaly, all settlmentss have their own look to them, and Räz Shackÿ Ewtvew is no diffrent. The city's buildings feature stone brick construction with most buildings posessing towers, turrets, dormers, and wide wrap-around porches. An extreem emphasis on decorative features and emblishments can be seen even on the poorest of homes and makes even the most humble of structures seem a bit regal.

Räz Shackÿ Ewtvew is is constructed arround a series of broad flagstone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Räz Shackÿ Ewtvew, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The city's Relic of the World That Was are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

Räz Shackÿ Ewtvew is a bustling hive of activity. Everyone moves at nothing short of a jog, each convocation is a mile a minute, and there’s dedicated lanes for riding through town in the center of each street. The locals all appear to be not merely occupied, but in a true hurry for everything from drinking a pint of ale to their daily work.

Civic Infrastructure

Räz Shackÿ Ewtvew possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Räz Shackÿ Ewtvew has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Räz Shackÿ Ewtvew has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Räz Shackÿ Ewtvew. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Räz Shackÿ Ewtvew's parks.

Räz Shackÿ Ewtvew has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Räz Shackÿ Ewtvew.

Räz Shackÿ Ewtvew has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Räz Shackÿ Ewtvew has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Räz Shackÿ Ewtvew has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Räz Shackÿ Ewtvew has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Räz Shackÿ Ewtvew has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Shackÿ Ewtvew has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Shackÿ Ewtvew has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Räz Shackÿ Ewtvew's public wards, blessings, and other arcane systems.

Räz Shackÿ Ewtvew has an Scientific Academy which provides higher education in the natural sciences.

Räz Shackÿ Ewtvew possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Räz Shackÿ Ewtvew's grid is powered by mana accumulators.

Räz Shackÿ Ewtvew's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Räz Shackÿ Ewtvew has a first rate hospital which caters to anyone in need of long term medical care.

Räz Shackÿ Ewtvew has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Räz Shackÿ Ewtvew has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Räz Shackÿ Ewtvew's natural decorations nor waterways.

Räz Shackÿ Ewtvew has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Räz Shackÿ Ewtvew has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Räz Shackÿ Ewtvew has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Räz Shackÿ Ewtvew is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

The locals are convinced that there is some terrible threat against them working from within their society. It may be a matter of dark sorcerers, foreign spies, traitorous neighbors, shape shifting monsters, or some other hidden evil. This evil may be a recent fear, or it may be an inherited peril they’ve always had to guard against. The danger itself may or may not exist, or if it exists it may not justify the steps being taken.

Räz Shackÿ Ewtvew's mayor's house was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

In Räz Shackÿ Ewtvew snow is warm to the touch and does not melt within city limits. Also it only happens during summer.

The Tick, Giant near Räz Shackÿ Ewtvew are known to be a mutant strain of the creature.

Räz Shackÿ Ewtvew's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves square dance to channel Invocation energies of tier 3 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 84
  • Farmers: 134
  • Farm Laborer: 261
  • Hunters: 134
  • Milk Maids: 103
  • Ranchers: 62
  • Ranch Hands: 118
  • Shepherds: 123
    • Farmland: 180030 m2
    • Cattle and Similar Creatures: 11113
    • Poultry: 133356
    • Swine: 8890
    • Sheep: 444
    • Goats: 88
    • Horses, Mounts, and Beasts of Burden: 4445

Craftsmen

  • Arms and Toolmakers: 88
  • Blacksmiths: 105
  • Bookbinders: 56
  • Buckle-makers: 62
  • Cabinetmakers: 94
  • Candlemakers: 148
  • Carpenters: 132
  • Clothmakers: 130
  • Coach and Harness Makers: 46
  • Coopers: 111
  • Copper, Brass, Tin, Zinc, and Lead Workers: 62
  • Copyists: 42
  • Cutlers: 37
  • Fabricworkers: 105
  • Farrier: 306
  • Furriers: 29
  • Glassworkers: 177
  • Gunsmiths: 88
  • Harness-Makers: 42
  • Hatters: 88
  • Hosiery Workers: 31
  • Jewelers: 52
  • Leatherwrights: 101
  • Locksmiths: 44
  • Matchstick makers: 71
  • Musical Instrument Makers: 68
  • Painters, Structures and Fixtures: 53
  • Paper Workers: 61
  • Plasterers: 56
  • Pursemakers: 77
  • Roofers: 47
  • Ropemakers: 44
  • Rugmakers: 42
  • Saddlers: 82
  • Scabbardmakers: 99
  • Scalemakers: 47
  • Scientific, Surgical, and Optical Instrument Makers: 29
  • Sculptors, Structures and Fixtures: 42
  • Shoemakers: 43
  • Soap and Tallow Workers: 150
  • Tailors: 240
  • Tanners: 54
  • Upholsterers: 62
  • Watchmakers: 61
  • Weavers: 127
  • Whitesmiths: 35

Merchants

  • Adventuring Goods Retellers: 30
  • Arcana Sellers: 31
  • Beer-Sellers: 61
  • Booksellers: 70
  • Butchers: 116
  • Chandlers: 116
  • Chicken Butchers: 121
  • Entrepreneurs: 47
  • Fine Clothiers: 127
  • Fishmongers: 120
  • Florists: 27
  • Potion Sellers: 76
  • Resellers: 164
  • Spice Merchants: 60
  • Wine-sellers: 82
  • Wheelwright: 67
  • Woodsellers: 42

Service workers

  • Bakers: 202
  • Barbers: 181
  • Coachmen: 66
  • Cooks: 177
  • Doctors: 91
  • Gamekeepers: 71
  • Grooms: 38
  • Hairdressers: 143
  • Healers: 118
  • Housekeepers: 134
  • Housemaids: 222
  • House Stewards: 130
  • Inns: 42
  • Laundry maids: 77
  • Maidservants: 143
  • Nursery Maids: 79
  • Pastrycooks: 153
  • Restaurateur: 202
  • Tavern Keepers: 202

Specialized Laborer

  • Ashworkers: 59
  • Bleachers: 40
  • Chemical Workers: 25
  • Coal Heavers: 94
  • In-Town Couriers: 108
  • Long Haul Couriers: 92
  • Dockyard Workers: 90
  • Gas Workers: 22
  • Hay Merchants: 37
  • Leech Collectors: 112
  • Millers: 98
  • Miners: 105
  • Oilmen and Polishers: 63
  • Postmen: 101
  • Pure Finder: 57
  • Skinners: 134
  • Sugar Refiners: 26
  • Tosher: 72
  • Warehousemen: 170
  • Watercarriers: 97
  • Watermen, Bargemen, etc.: 120

Skilled Laborers

  • Accountants: 56
  • Alchemist: 62
  • Clerk: 87
  • Dentists: 46
  • Educators: 136
  • Engineers: 66
  • Gardeners: 44
  • Mages: 33
  • Plumbers: 45
  • Pharmacist: 52
  • Professors: 19
  • Scientists: 33
  • Wizards: 19

Civil Servants

  • Adventurers: 42
  • Bankers: 63
  • Civil Clerks: 103
  • Civic Iudex: 49
  • Consultants: 28
  • Exorcist: 103
  • Fixers: 51
  • Kami Clerk: 86
  • Landlords: 83
  • Lawyers: 55
  • Legend Keepers: 76
  • Militia Officers: 370
  • Monks, Monastic: 148
  • Monks, Civic: 134
  • Historian, Oral: 94
  • Historian, Textual: 51
  • Policemen, Sheriffs, etc.: 108
  • Priests: 211
  • Rangers: 63
  • Rat Catchers: 67
  • Scholars: 67
  • Spiritualist: 90
  • Slayers: 25
  • Storytellers: 189
  • Military Officers: 153

Cottage Industries

  • Brewers: 138
  • Comfort Services: 164
  • Enchanters: 51
  • Herbalists: 48
  • Jaminators: 134
  • Needleworkers: 158
  • Potters: 77
  • Preserve Makers: 138
  • Quilters: 65
  • Seamsters: 211
  • Spinners: 120
  • Tinker: 49
  • Weaver: 120

Artists

  • Actors: 47
  • Architects: 17
  • Bards: 70
  • Costumers: 26
  • Dancers: 54
  • Drafters: 29
  • Engravers: 36
  • Fine Furniture Carpenters: 22
  • Glaziers: 47
  • Inlayers: 44
  • Musicians: 123
  • Painters, Art: 22
  • Playwrights: 47
  • Sculptors, Art: 38
  • Wood Carvers: 185
  • Writers: 158

Produce Industries

  • Butter Churners: 164
  • Canners: 138
  • Cheesmakers: 153
  • Ice Merchants: 19
  • Millers: 90
  • Picklers: 75
  • Smokers: 57
  • Stockmakers: 51
  • Tobacconists: 67
  • Tallowmakers: 101

16811 of Räz Shackÿ Ewtvew's population work within a Foundational Occupation.

26308 of Räz Shackÿ Ewtvew's population do not work in a formal occupation, but do contribute to the local economy. 1333 (3%) are noncontributers.

Points of Interest

Räz Shackÿ Ewtvew's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

In time immemorial, reportedly some time during the late 2nd century Räz Shackÿ Ewtvew was rocked by a string of powerful winter storms. The worst of the disaster struck The storm coated everything in a thick layer of ice and freezing countless animals, plants, and people to death. Räz Shackÿ Ewtvew lost 280 people, and 178 livestock in the disaster.. The disaster is remembered as the Grief Screams, after the sounds of the winds.

History